![]() That gets you to the mid-teens in rounds.Ī well-equipped Jester (14 per turn) + Crusader (8 per turn) = 22 stress per turn * 10 turns of stalling = 220 stress cured. Yaay! It can't reasonably give you a 2nd warning while it has 2 reinforcements alive.įinally, when you're down to only 1 reinforcement left alive, you can toy with it for +1 more round. ![]() (You might skip the warning and go straight to the reinforcements.) They stop the clock, and now the game engine must reasonably give you another 3-4 rounds of combat (haha) to finish them off. I just lump that into the stress to be healed.Īt end-of-fight + 6 rounds or so, 1 wave of 2 reinforcements show up. So I toy with the last 1.Īt end-of-fight + 3 rounds or so, one party member may give a warning like "we should not dilly-dally", and everybody gets about +6 stress. But I may want to heal down about 70 stress. ![]()
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